![]() ![]() However, even after those reports, Muddy failed to materialize at all in the final product. Brawl indicated Masahiro Sakurai as being interested in giving Muddy the full “playable character” treatment and even featured him as a selection on polls during the game’s development period. At any rate, this is actually pretty shocking as initial reports from Super Smash Bros. I believe I’ve discovered the fate of Grandpa Mole. The only mole to get any recognition in that game was that ramblamatic asshole Mr. Brawl, nor did the poor guy even get his own trophy. Muddy wasn’t a playable character in Nintendo’s expansive nostalgic opus Super Smash Bros. Regrettably, Mole Mania remains relatively unknown. Masayuki Kameyama’s experience with the limited Game Boy technology and similar gaming philosophies as seen in Donkey Kong for the Game Boy also bloom to full fruition here in what should be the highlight of his career. The number of puzzles extracted from these two core ideas is staggering and the influence of Shigeru Miyamoto and his ability to create something out of nothing can easily be seen here. Every Mario game basically boils down to jumping, and Mole Mania boils down to its core premise of aligning shots and digging. Mole Mania is the result of what happens when smart game developers take a very simple premise and think of how to expand it in millions of smart ways. This game’s evil and repetitive soundtrack will haunt you for hours afterwards. Taro Bando, the game’s sound coordinator, managed to take the blips and clinks of the Game Boy’s weak sound capabilities and really transform it into something more ear piercing than the system had ever really projected. ![]() Every sprite has been animated nicely, with the larger bosses being exceptionally impressive, and the amount of detail put into the obstacles and environments is staggering considering the limitations of the hardware being used.ĭon’t expect the same pleasure from the music however. In game, much of the game’s scenery and sprite-work is highly reminiscent of Link’s Awakening, the biggest and most detailed game created for the Game Boy. ![]()
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